| Retropost, 2012: The Narrative of the Self: https://vanityfea.blogspot.com/2012/06/narrative-of-self.html |
Theorizing Narrativity
Theorizing Narrativity. Online at Zlibrary.* https://ru.1lib.education/book/19088144/4523bb
Lógica de la narratividad según Polibio
Retropost, 2012: Lógica de la narratividad según Polibio https://vanityfea.blogspot.com/2012/04/logica-de-la-narratividad-segun-polibio.html
Catastrofismo y retrospección
Catastrofismo y retrospección: Hermenéutica narrativa en la biología y en la Historia
https://www.facebook.com/narratologiaevolucionista/posts/2435425553267366
Elementos narrativos en el videoclip
Caro Oca, Ana María. “Elementos narrativos en el videoclip: Desde el nacimiento de la MTV a la era YouTube (1981-2011).” Ph.D. diss. U de Sevilla, Idus: Depósito de Investigación Universidad de Sevilla, 2014.*
https://idus.us.es/xmlui/bitstream/handle/11441/63957/P_T.D._PROV33.pdf
2022
Emergent Narrativity
Emergent Narrativity: https://www.academia.edu/167991/
The Story Behind Any Story
The Story behind Any Story: Evolution, Historicity, and Narrative Mapping: https://www.academia.edu/65936698/
The Story Behind Any Story: Evolution, Historicity and Narrative Mapping: https://www.researchgate.net/publication/350010315
Acción-Relato-Discurso
Mi libro Acción-Relato-Discurso, en red, en Bolivia: https://fhcevirtual.umsa.bo/btecavirtual/?q=node/4145
Analyzing the Game Narrative
Wei, Huaxin. (B.Sc. Xi’an Shiyou U, 1996; M.Sc. U of Alberta, 2001, Ph.D. Simon Fraser U). “Analyzing the Game Narrative: Structure and Technique.” Ph.D. diss. Simon Fraser U, 2011.*
https://www.academia.edu/64165005/
2021
Applications as Stories
Hancock, Mark (U of Waterloo, 200 University Avenue W., Waterloo, ON N2L 3G1, Canada; mark.hancock@uwaterloo.ca), Rebecca Langer, Amberly H. West, and Neil Randall. “Applications as Stories.” Challenges for implementing gamification for behavior change: lessons learned from designing Blues Buddies CHI workshop 2013. 2 May 2013.*
http://etheses.dur.ac.uk/7201/2/7201_4383-vol2.PDF
2013
_____. “Applications as Stories.” In Challenges for implementing gamification for behavior change: lessons learned from designing Blues Buddies CHI workshop 2013. 44-49. Online at Academia.*
https://www.academia.edu/5184373/
2021

